In my local BNI we're doubling down on what's called "Power Teams", which is when we have members that work with similar markets work together to "help each other get business".
That's the intent, anyways. That's the clear benefit to individual members of the power team.
However, what I've been excitingly pondering is the implications of what this really does, and what the focus really is on.
At the core, a business is an organization of people that come together to solve a problem. A power team then is, by extension, a team of businesses that solve common problems.
Not only is the team served well by this alliance, but the market is as well, due to the greater efficiency in which these problems are solved in bulk, instead of individually solved by each business alone.
The Need To Stop Doing It Alone
My biggest pivot in my web development business is focusing on what I do best...web development. I then refer out the marketing to a network of local marketers that I've established.
In my game development, it ought to be no different.
To an extent, I've done it before. The music for a lot of my previous games were produced by Sean Pack, a very talented independent composer. I'm not musically inclined so I just hired it out.
The artwork though, the programming, the planning...
Just wow, it's all a lot of work.
Work in Parallel, Not Linearly
When you work alone, everything comes one at a time, in a line.
You are more efficient at some things than others, and you can try to do that stuff first, but in the end it takes a terribly long time to do the work that needs to be done.
And that's if you're lucky enough to even have the work totally defined.
When you got a team however, and everything is defined, and everyone works on what they're good at...
Well, that's when miracles happen.
At that point the work is not longer linear, but is all being done at once. Like a line at a grocery store, more people get their stuff bought if there are more cashiers open.
Beyond that is just work classification.
Do What You're Good At, Delegate The Rest
I'll never forget something that Freddiew said in one of his behind the scenes videos ( paraphrasing )
"If your friends are coming to help you out, you might as well have everything ready for them"
In the realm of game development this means having the docs totally defined, and know exactly what it is that is going to go into the production of this game, every single facet.
Nothing says you're organized than having a list.
I know this weekend I'm going to be spending a significant chunk of it going over my original design docs for CRI, and defining the work that needs to be done to produce it.
How I'm Going About It
If there is one thing I've gotten really good at, it's organizing things in Airtable.
I'm going to produce a base that represents my game development projects, and it will act as a very powerful organizer for me to start building this game before building it.
Looking forward to this! I'll keep you posted.